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Everything About Scouts & bloom - Simple version

Bloom start= on player birthdays (Tuesdays)

One bloom year= from birthday xx.00 - till the 11 month same year xx.11 -----------------------------------------------------------------** Bloom period: Early= (16-17 yrs) 16-19 yrs. or 17-20 yrs. Normal= (18-19 yrs) 18-21 yrs. or 19-22 yrs. Late= (20-22 yrs) 20-23yrs. or 21-24yrs. or 22-25yrs. -------------------------------------------------------------------** Bloom length = 36 sessions (36 real weeks) Except if they are early bloomers, pulled at 17 yrs. with bloom start at 16 yrs. - 24 sessions left! or pulled at 18 yrs. - Just 10 sessions left of bloom Same goes, if they are pulled older and a later bloom start They will have higher SI than normal, because they already have spent the 1. bloom year at your Youth Academy (YD) Scout reports: In his bloom start -> Bloom start (xx.00 - xx.11 - same year) In his mid bloom -> In his 2. bloom year (xx.00 - xx.11 - same year) In his late bloom -> In his last bloom year (xx.00 - xx.11 - same year) Training Intensity (TI) = 50% Player Talent + 50% Training Ground level The level of your training ground makes up the last part of a players total career development and each level are "worth" 1/10 of the training ground effect on a players TI. TG 1 = 5,0% (01/10) of a player's TI TG 5 = 25,0% (05/10) of a player's TI TG 10 = 50,0% (10/10) of a player's TI A player potential/talent is 50% of the TI, no matter what kind of TG you have ! Explanation.. If you have TG 5, your player's TI will "only" be 50% Player Talent + 25% Training Ground level. If you have TG 10, your player's TI will be 50% Player Talent + 50% Training Ground level. So your player will lose 25% of his TI, due the smaller TG level. A little side note on a player's talent: A player’s hidden talent and bloom skills make up his total potential to learn new skills through training. Think of talent and bloom as two bags of potential; the talent bag contains the skills the player will receive constantly from age 16 to 27, while the skills in the bloom bag is given during the three season bloom every player goes through somewhere between age 16 and 25. Potential = Starting skills + bloom "bag" skills + talent "bag" skills. Early bloomers will typically have MORE in the bloom "bag" and LESS in their talent one COMPARED to late bloomers. **************************************************** The length of a used scout, before he is free again, is 2 full days, from midnight too midnight I don't matter which time he is used on the day, after the clock starts counting from midnight( Example..Scout used on a Monday, between 00:01 - 23:59.. He will be free again 00:00, between Wednesday/Thursday midnight! These categories & ratings is in the scouting reports: ( a.= best - e.= worst ) 1. Physique - (4/4) a. Splendid physique b. Good physique c. Ok physique d. Somewhat weak physique 2. Tactical - (4/4) a. Splendid tactical ability b. Good tactical ability c. Ok tactical ability d. Poor tactical ability 3. Technical - (4/4) a. Splendid technical ability b. Good technical ability c. Ok technical ability d. Poor technical ability 4. Leadership - (5/5) a. Superb (5/5) leadership b. Good (4/5) leadership c. OK (3/5) leadership ability d. No special (2/5) leadership ability e. Bad (1/5) leadership ability 5. Professionalism - (5/5) a. Superb (5/5) professionalism b. Good (4/5) professionalism c. OK (3/5) professionalism d. No special (2/5) professionalism e. Bad (1/5) professionalism 6. Aggression (5/5) a. Not aggressive b. Not particularly aggressive c. Slightly aggressive d. Somewhat aggressive e. Alarming aggressive PS..These categories & ratings in these scouting reports is the English ones, don't know if other countries has the same.... Remember seeing some from other countries with more a. - e. ratings ? Outfield player: Phy skills: Strength, stamina, pace, heading Tac skills: Marking, tackling, positioning, work rate Tech skills: Passing, crossing, technique, finishing, long shots, set pieces GK: Phy skills: Strength, Stamina, Pace, Jump Tac skills: One-To-One, Ariel, Communication Tech skills: Handling, Reflex, Kick, Throw When getting much more experienced, have a look here (It's related to this post):


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